<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><atom:link rel="hub" href="http://tumblr.superfeedr.com/" xmlns:atom="http://www.w3.org/2005/Atom"/><description>I am a front-end Web Developer with a number of years of experience with development, primary with CMS’s such as Joomla and Wordpress. I like to stay up-to-date with the latest technologies and techniques such as HTML5 and CSS3. My expertise also include experience with Javascript, Flash, FAcebook App Development and Website SEO.

I am currently employed as a front-end web developer with Electric Heart, a Graphics and Web Design company based in Somerset West since June 2011. My responsibilities include CMS Management; Website Maintenance, SEO and Security; Website and Newsletter Development; Project Research; Flash Publications and Facebook App Development.

My growing list of skills currently includes HTML and HTML5, CSS and CSS3, Joomla, Wordpress, Ecommerce, Mailchimp, Facebook Apps, Social Media Marketing, Fireworks, Flash, Edge, Dreamweaver, Flipviewer.</description><title>Reme Le Hane</title><generator>Tumblr (3.0; @remelehane)</generator><link>http://remelehane.tumblr.com/</link><item><title>Beyond The Button: Embracing The Gesture-Driven Interface</title><description>&lt;p&gt;&lt;img src="http://statisches.auslieferung.commindo-media-ressourcen.de/advertisement.gif"/&gt;&lt;a href="http://auslieferung.commindo-media-ressourcen.de/random.php?mode=target&amp;amp;collection=smashing-rss&amp;amp;position=1" target="_blank"&gt;&lt;img src="http://auslieferung.commindo-media-ressourcen.de/random.php?mode=image&amp;amp;collection=smashing-rss&amp;amp;position=1"/&gt;&lt;/a&gt; &lt;a href="http://auslieferung.commindo-media-ressourcen.de/random.php?mode=target&amp;amp;collection=smashing-rss&amp;amp;position=2" target="_blank"&gt;&lt;img src="http://auslieferung.commindo-media-ressourcen.de/random.php?mode=image&amp;amp;collection=smashing-rss&amp;amp;position=2"/&gt;&lt;/a&gt; &lt;a href="http://auslieferung.commindo-media-ressourcen.de/random.php?mode=target&amp;amp;collection=smashing-rss&amp;amp;position=3" target="_blank"&gt;&lt;img src="http://auslieferung.commindo-media-ressourcen.de/random.php?mode=image&amp;amp;collection=smashing-rss&amp;amp;position=3"/&gt;&lt;/a&gt;  &lt;/p&gt;

&lt;p&gt;As a mobile UI or UX designer, you probably remember the launch of Apple’s first iPhone as if it was yesterday. Among other things, it introduced a completely touchscreen-centered interaction to a individual’s most private and personal device. It was a game-changer. &lt;/p&gt;

&lt;p&gt;Today, kids grow up with touchscreen experiences like it’s the most natural thing. Parents are amazed by how fast their children understand how a tablet or smartphone works. This shows that touch and gesture interactions have a lot of potential to make mobile experiences easier and more fun to use. &lt;/p&gt;

&lt;p&gt;Challenging Bars And Buttons&lt;/p&gt;

&lt;p&gt;The introduction of “Human Interface Guidelines” and Apple’s App Review Board had a great impact on the quality of mobile applications. It helped a lot of designers and developers understand the core mobile UI elements and interactions. One of Apple’s popular suggestions, for instance, is to use &lt;a href="http://developer.apple.com/library/ios/#documentation/uikit/reference/UITabBar_Class/Reference/Reference.html" target="_blank"&gt;UITabBar&lt;/a&gt; and &lt;a href="http://developer.apple.com/library/ios/#documentation/uikit/reference/UINavigationBar_Class/Reference/UINavigationBar.html" target="_blank"&gt;UINavigationBar&lt;/a&gt; components — a guideline that many of us have followed, including me. &lt;/p&gt;

&lt;p&gt;In fact, if you can honestly say that the first iPhone application you designed didn’t have any top or bottom bar elements, get in touch and send over a screenshot. I will buy you a beer and gladly tweet that you were ahead of your time. &lt;/p&gt;

&lt;p&gt;My issue with the top and bottom bars is that they fill almost 20% of the screen. When designing for a tiny canvas, we should use every available pixel to focus on the content. In the end, that’s what really matters. &lt;/p&gt;

&lt;p&gt;In this innovative industry, mobile designers need some time to explore how to design more creative and original interfaces. Add to that Apple’s frustrating rejection of apps that “think outside the box,” it is no surprise that experimental UI and UX designs such as &lt;a href="http://www.realmacsoftware.com/clear/" target="_blank"&gt;Clear&lt;/a&gt; and &lt;a href="http://www.simplebots.co/" target="_blank"&gt;Rise&lt;/a&gt; took a while to see the light of day. But they are here now. And while they might be quite extreme and focused on high-brow users and early adopters, they show us the great creative potential of gesture-driven interfaces. &lt;/p&gt;

&lt;p&gt;&lt;a href="http://media.smashingmagazine.com/wp-content/uploads/2013/05/riseclearapp_compr.png" target="_blank"&gt;&lt;img src="http://media.smashingmagazine.com/wp-content/uploads/2013/05/riseclearapp_compr.png"/&gt;&lt;/a&gt;&lt;br/&gt;
_Pulling to refresh feels very intuitive._ &lt;/p&gt;

&lt;p&gt;The Power Of Gesture-Driven Interfaces&lt;/p&gt;

&lt;p&gt;For over two years now, I’ve been exploring the ways in which gestures add value to the user experience of a mobile application. The most important criterion for me is that these interactions feel very intuitive. This is why creative interactions such as Loren Brichter’s “&lt;a href="http://www.macstories.net/news/loren-brichter-talks-about-pull-to-refresh-patent-and-design-process/" target="_blank"&gt;Pull to Refresh&lt;/a&gt;” have become a standard in no time. Brichter’s interaction, introduced in Tweetie for iPhone, feels so intuitive that countless list-based applications suddenly adopted the gesture upon its appearance. &lt;/p&gt;

&lt;p&gt;Removing UI Clutter&lt;/p&gt;

&lt;p&gt;A great way to start designing a more gesture-driven interface is to use your main screen only as a viewport to the main content. Don’t feel obliged to make important navigation always visible on the main screen. Rather, consider giving it a place of its own. Speaking in terms of a virtual 2-D or 3-D environment, you could design the navigation somewhere next to, below, behind, in front of, above or hidden on top of the main view. A dragging or swiping gesture is a great way to lead the user to this UI element. It’s up to you to define and design the app. &lt;/p&gt;

&lt;p&gt;What I like about Facebook and Gmail on iOS, for instance, is their implementation of a “side-swiping” menu. This trending UI concept is very easy to use. Users swipe the viewport to the right to reveal navigation elements. Not only does this make the app very content-focused, but accessing any section of the application takes only two to three touch interactions. A lot of apps do far worse than that! &lt;/p&gt;

&lt;p&gt;&lt;a href="http://media.smashingmagazine.com/wp-content/uploads/2013/05/sideswipe_compr.png" target="_blank"&gt;&lt;img src="http://media.smashingmagazine.com/wp-content/uploads/2013/05/sideswipe_compr.png"/&gt;&lt;/a&gt;&lt;br/&gt;
 _Facebook and Gmail’s side-swiping menu_ &lt;/p&gt;

&lt;p&gt;In addition to the UI navigation, your app probably also supports contextual interactions, too. Adding the same two or three buttons below every content item will certainly clutter the UI! While buttons might seem to be useful triggers, gestures have great potential to make interaction with content more intuitive and fun. Don’t hesitate to integrate simple gestures such as tapping, double-tapping and tapping-and-holding to trigger important interactions. Instagram supports a simple double-tap to perform one of its key features, liking and unliking a content item. I would not be surprised to see other apps integrate this shortcut in the near future. &lt;/p&gt;

&lt;p&gt;An Interface That Fits&lt;/p&gt;

&lt;p&gt;When designing an innovative mobile product, predicting user behavior can be very difficult. When we worked with Belgium’s Public Radio, my team really struggled with the UI balance between music visualization and real-time news. The sheer number of contextual scenarios and preferences made it very hard to come up with the perfect UI. So, we decided to integrate a simple dragging gesture to enable users to adjust the balance themselves. &lt;/p&gt;

&lt;p&gt;&lt;a href="http://media.smashingmagazine.com/wp-content/uploads/2013/05/radioplus_compr.png" target="_blank"&gt;&lt;img src="http://media.smashingmagazine.com/wp-content/uploads/2013/05/radioplus_compr.png"/&gt;&lt;/a&gt;&lt;br/&gt;
 _By dragging, users can balance music-related content and live news._ &lt;/p&gt;

&lt;p&gt;This gesture adds a creative contextual dimension to the application. The dragging gesture does not take the user from one section (news or music) to another. Rather, it enables the user to focus on the type of content they are most interested in, without missing out on the other. &lt;/p&gt;

&lt;p&gt;Think in Terms of Time, Dimension and Animation&lt;/p&gt;

&lt;p&gt;What action is triggered when the user taps an item? And how do you visualize that it has actually happened? How fast does a particular UI element animate into the viewport? Does it automatically go off-screen after five seconds of no interaction? &lt;/p&gt;

&lt;p&gt;The rise of touch and gesture-driven devices dramatically changes the way we design interaction. Instead of thinking in terms of screens and pages, we are thinking more in terms of time, dimension and animation. You’ve probably noticed that fine-tuning user interactions and demonstrating them to colleagues and clients with static wireframe screenshots is not easy. You don’t fully see, understand and feel what will happen when you touch, hold, drag and swipe items. &lt;/p&gt;

&lt;p&gt;Certain prototyping tools, including &lt;a href="http://popapp.in/" target="_blank"&gt;Pop&lt;/a&gt; and &lt;a href="http://www.invisionapp.com/" target="_blank"&gt;Invision&lt;/a&gt;, can help bring wireframes to life. They are very useful for testing an application’s flow and for pinpointing where and when a user might get stuck. Your application has a lot more going on than simple back-and-forth navigation, so you need to detect interface bugs and potential sources of confusion as soon as possible. You wouldn’t want your development team to point them out to you now, would you? &lt;/p&gt;

&lt;p&gt;&lt;a href="http://media.smashingmagazine.com/wp-content/uploads/2013/05/invision_compr.png" target="_blank"&gt;&lt;img src="http://media.smashingmagazine.com/wp-content/uploads/2013/05/invision_compr.png"/&gt;&lt;/a&gt;&lt;br/&gt;
 _Invision enables you to import and link your digital wireframes._ &lt;/p&gt;

&lt;p&gt;To be more innovative and experimental, get together with your client first and explain that a traditional wireframe is not the UX deliverable that they need. Show the value of interactive wireframes and encourage them to include this in the process. It might increase the timeline and budget, but if they are expecting you to go the extra mile, it shouldn’t be a problem. &lt;/p&gt;

&lt;p&gt;I even offer to produce a conceptual interface video for my clients as well, because once they’ve worked with the interactive wireframes and sorted out the details, my clients will often need something sexier to present to their internal stakeholders. &lt;/p&gt;

&lt;p&gt;The Learning Curve&lt;/p&gt;

&lt;p&gt;When designing gesture-based interactions, be aware that every time you remove UI clutter, the application’s learning curve goes up. Without visual cues, users could get confused about how to interact with the application. A bit of exploration is no problem, but users should know where to begin. Many apps show a UI walkthrough when first launched, and I &lt;a href="http://blog.maxrudberg.com/post/38958984259/if-you-see-a-ui-walkthrough-they-blew-it" target="_blank"&gt;agree with Max Rudberg&lt;/a&gt; that walkthroughs should explain only the most important interactions. Don’t explain everything at once. If it’s too explicit and long, users will skip it. &lt;/p&gt;

&lt;p&gt;Why not challenge yourself and gradually introduce creative UI hints as the user uses the application? This pattern is often referred to as progressive disclosure and is a great way to show only the information that is relevant to the user’s current activity. YouTube’s Capture application, for instance, tells the user to rotate the device to landscape orientation just as the user is about to open the camera for the first time. &lt;/p&gt;

&lt;p&gt;&lt;a href="http://media.smashingmagazine.com/wp-content/uploads/2013/05/walkthroughdisclosure_compr.png" target="_blank"&gt;&lt;img src="http://media.smashingmagazine.com/wp-content/uploads/2013/05/walkthroughdisclosure_compr.png"/&gt;&lt;/a&gt;&lt;br/&gt;
 _Fight the learning curve with a UI walkthrough and/or visual hints._ &lt;/p&gt;

&lt;p&gt;Adding visual cues to the UI is not the only option. In the Sparrow app, the search bar appears for a few seconds, before animating upwards and going off screen, a subtle way to say that it’s waiting to be pulled down. &lt;/p&gt;

&lt;p&gt;Stop Talking, Start Making&lt;/p&gt;

&lt;p&gt;The iPhone ushered in a revolution in interactive communication. Only five years later, touchscreen devices are all around us, and interaction designers are redefining the ways people use digital content. &lt;/p&gt;

&lt;p&gt;We need to explore and understand the potential of touch and gesture-based interfaces and start thinking more in terms of time, dimension and animation. As demonstrated by several innovative applications, gestures are a great way to make an app more content-focused, original and fun. And many gesture-based interactions that seem too experimental at first come to be seen as very intuitive. &lt;/p&gt;

&lt;p&gt;For a complete overview of the opportunities for gestures on all major mobile platforms, check out Luke Wroblewski’s “&lt;a href="http://www.lukew.com/ff/entry.asp?1071" target="_blank"&gt;Touch Gesture Reference Overview&lt;/a&gt;.” I hope you’re inspired to explore gesture-based interaction and intensify your adventures in mobile interfaces. Don’t be afraid to go the extra mile. With interactive wireframes, you can iterate your way to the best possible experience. So, let’s stop talking and start making. &lt;/p&gt;

&lt;p&gt;_(al)_ &lt;br/&gt;
&amp;#8212;-&lt;/p&gt;

&lt;p&gt;© Thomas Joos for &lt;a href="http://www.smashingmagazine.com" target="_blank"&gt;Smashing Magazine&lt;/a&gt;, 2013. &lt;a href="http://goo.gl/OjAJz" target="_blank"&gt;http://goo.gl/OjAJz&lt;/a&gt;  Reme Le Hane&lt;/p&gt;</description><link>http://remelehane.tumblr.com/post/51215352623</link><guid>http://remelehane.tumblr.com/post/51215352623</guid><pubDate>Fri, 24 May 2013 05:35:03 -0400</pubDate><category>UX Design</category></item><item><title>Now Available - Element4l</title><description>&lt;p&gt;&lt;a href="http://store.steampowered.com/app/235820/" target="_blank"&gt;Element4l&lt;/a&gt; is Now Available on Steam!&lt;/p&gt;

&lt;p&gt;&lt;a href="http://store.steampowered.com/app/235820/" target="_blank"&gt;Element4l&lt;/a&gt; is an immersive and experimental indie platform game, with a strong focus on flow and smooth gameplay, wrapped in an exceptional soundtrack by Mind Tree.&lt;/p&gt;

&lt;p&gt;In &lt;a href="http://store.steampowered.com/app/235820/" target="_blank"&gt;Element4l&lt;/a&gt;, you control four elements who are bound together on a journey to shape life. Your only hindrances are nature and the sun. It takes a different, innovative approach to classic platform games and challenges you to rearrange your reflexes.&lt;/p&gt;

&lt;p&gt;&lt;a href="http://store.steampowered.com/app/235820/" target="_blank"&gt;Element4l&lt;/a&gt; is a challenge. The first time you play it, you will struggle&amp;#8230; just like the first time you&amp;#8217;ve learned how to ride a bike.&lt;/p&gt;

&lt;p&gt;&lt;a href="http://store.steampowered.com/app/235820/" target="_blank"&gt;&lt;img src="http://storefront.steampowered.com/v/gfx/apps/235820/capsule_467x181.jpg"/&gt;&lt;/a&gt; &lt;a href="http://goo.gl/znAO1" target="_blank"&gt;http://goo.gl/znAO1&lt;/a&gt;  Reme Le Hane&lt;/p&gt;</description><link>http://remelehane.tumblr.com/post/51215321947</link><guid>http://remelehane.tumblr.com/post/51215321947</guid><pubDate>Fri, 24 May 2013 05:33:48 -0400</pubDate><category>Valve news update</category></item><item><title>Beyond The Button: Embracing The Gesture-Driven Interface</title><description>&lt;p&gt;New Post has been published on Reme Le Hane - Front-end Web Developer&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;&lt;strong&gt;Beyond The Button: Embracing The Gesture-Driven Interface&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;img src="http://statisches.auslieferung.commindo-media-ressourcen.de/advertisement.gif"/&gt;&lt;/p&gt;&lt;table width="650"&gt;&lt;tr&gt;&lt;td width="650"&gt;
&lt;div style="width:650px;"&gt;&lt;img src="http://statisches.auslieferung.commindo-media-ressourcen.de/advertisement.gif" alt="" border="0"/&gt;&lt;br/&gt;&lt;a href="http://auslieferung.commindo-media-ressourcen.de/random.php?mode=target&amp;amp;collection=smashing-rss&amp;amp;%23038;position=1" target="_blank"&gt;&lt;img src="http://auslieferung.commindo-media-ressourcen.de/random.php?mode=image&amp;amp;collection=smashing-rss&amp;amp;%23038;position=1" border="0" alt=""/&gt;&lt;/a&gt; &lt;a href="http://auslieferung.commindo-media-ressourcen.de/random.php?mode=target&amp;amp;collection=smashing-rss&amp;amp;%23038;position=2" target="_blank"&gt;&lt;img src="http://auslieferung.commindo-media-ressourcen.de/random.php?mode=image&amp;amp;collection=smashing-rss&amp;amp;%23038;position=2" border="0" alt=""/&gt;&lt;/a&gt; &lt;a href="http://auslieferung.commindo-media-ressourcen.de/random.php?mode=target&amp;amp;collection=smashing-rss&amp;amp;%23038;position=3" target="_blank"&gt;&lt;img src="http://auslieferung.commindo-media-ressourcen.de/random.php?mode=image&amp;amp;collection=smashing-rss&amp;amp;%23038;position=3" border="0" alt=""/&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/td&gt;
&lt;/tr&gt;&lt;/table&gt;&lt;p&gt;As a mobile UI or UX designer, you probably remember the launch of Apple’s first iPhone as if it was yesterday. Among other things, it introduced a completely &lt;strong&gt;touchscreen-centered interaction&lt;/strong&gt; to a individual’s most private and personal device. It was a game-changer.&lt;/p&gt;
&lt;p&gt;Today, kids grow up with touchscreen experiences like it’s the most natural thing. Parents are amazed by how fast their children understand how a tablet or smartphone works. This shows that touch and gesture interactions have a lot of potential to make mobile experiences easier and more fun to use.&lt;/p&gt;
&lt;h3&gt;Challenging Bars And Buttons&lt;/h3&gt;
&lt;p&gt;The introduction of “Human Interface Guidelines” and Apple’s App Review Board had a great impact on the quality of mobile applications. It helped a lot of designers and developers understand the core mobile UI elements and interactions. One of Apple’s popular suggestions, for instance, is to use &lt;a href="http://developer.apple.com/library/ios/#documentation/uikit/reference/UITabBar_Class/Reference/Reference.html" target="_blank"&gt;UITabBar&lt;/a&gt; and &lt;a href="http://&amp;lt;/p" target="_blank"&gt;&lt;/a&gt;&lt;/p&gt;&lt;/blockquote&gt;&lt;br/&gt;&lt;a href="http://www.remelehane.co.za/beyond-the-button-embracing-the-gesture-driven-interface/" target="_blank"&gt;http://www.remelehane.co.za/beyond-the-button-embracing-the-gesture-driven-interface/&lt;/a&gt;</description><link>http://remelehane.tumblr.com/post/51218679537</link><guid>http://remelehane.tumblr.com/post/51218679537</guid><pubDate>Fri, 24 May 2013 05:09:51 -0400</pubDate><category>UX Design</category><category>Web Development</category></item><item><title>The Weekly WordPress News, Tutorials &amp;amp; Resources Roundup No.30</title><description>&lt;p&gt;New Post has been published on Reme Le Hane - Front-end Web Developer&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;&lt;strong&gt;The Weekly WordPress News, Tutorials &amp;amp; Resources Roundup No.30&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;img src="http://feeds.feedburner.com/~r/Wplift/~4/v8lBMvDzvD8"/&gt;&lt;/p&gt;&lt;p&gt;This week has been another hectic one for me, after last week’s news I came up with the idea for “&lt;a href="http://wplift.com/a-better-planet" target="_blank"&gt;A Better Planet&lt;/a&gt;” which was my attempt at creating a new and more up to date WordPress news feed. I then built out &lt;a href="http://abetterplanetwp.com/" target="_blank"&gt;a website&lt;/a&gt; for it and the plugin is now in the repository for you to &lt;a href="http://wordpress.org/plugins/a-better-planet/" target="_blank"&gt;download free&lt;/a&gt;. The project has had quite a few mentions from sites like &lt;a href="http://wpmu.org/the-wordpress-planet-has-been-replaced/" target="_blank"&gt;WPMU&lt;/a&gt;, &lt;a href="http://wpdaily.co/better-planet/" target="_blank"&gt;WPDaily&lt;/a&gt; &amp;amp; &lt;a href="http://www.wptavern.com/alternatives-for-a-better-planet-wordpress-feed" target="_blank"&gt;WPTavern&lt;/a&gt; and &lt;a href="http://www.doitwithwp.com/a-better-planet/" target="_blank"&gt;Do it with WP&lt;/a&gt; – so many thanks to those kind folks.&lt;/p&gt;
&lt;p&gt;I added a new section to the news for competitions – the WP community love these so I thought they deserved special coverage also.&lt;/p&gt;
&lt;p&gt;This is our (sort of ) weekly WordPress news roundup post, you can &lt;a href="http://wplift.com/tag/wordpress-news-roundup" target="_blank"&gt;view previous news roundups on this tag&lt;/a&gt;. I also post frequent WordPress links on Twitter all week, &lt;a href="http://twitter.com/wplift" target="_blank"&gt;follow WPLIft here&lt;/a&gt; if you are on Twitter.&lt;/p&gt;&lt;/blockquote&gt;&lt;br/&gt;&lt;a href="http://www.remelehane.co.za/the-weekly-wordpress-news-tutorials-resources-roundup-no-30/" target="_blank"&gt;http://www.remelehane.co.za/the-weekly-wordpress-news-tutorials-resources-roundup-no-30/&lt;/a&gt;</description><link>http://remelehane.tumblr.com/post/51216926874</link><guid>http://remelehane.tumblr.com/post/51216926874</guid><pubDate>Fri, 24 May 2013 04:00:18 -0400</pubDate><category>WordPress News</category><category>wordpress news roundup</category><category>Web Development</category></item><item><title>Now Available - Resident Evil Revelations / Biohazard Revelations UE</title><description>&lt;p&gt;&lt;a href="http://store.steampowered.com/app/222480/" target="_blank"&gt;Resident Evil Revelations / Biohazard Revelations UE&lt;/a&gt; is Now Available on Steam Worldwide!&lt;/p&gt;

&lt;p&gt;Resident Evil® Revelations returns redefined for PC complete with high quality HD visuals, enhanced lighting effects and an immersive sound experience. This latest version of Resident Evil Revelations will also deliver additional content including a terrifying new enemy, extra difficulty mode, integration with ResidentEvil.net and improvements to Raid Mode. Raid Mode, which was first introduced to the series in the original version of Resident Evil Revelations, sees gamers play online in co-op mode or alone in single player taking on the hordes of enemies across a variety of missions whilst leveling up characters and earning weapon upgrades. New weapons, skill sets, and playable characters including Hunk, take the Raid Mode experience to new depths.&lt;/p&gt;

&lt;p&gt;&lt;a href="http://store.steampowered.com/app/222480/" target="_blank"&gt;&lt;img src="http://cdn.steampowered.com/v/gfx/apps/222480/capsule_467x181.jpg"/&gt;&lt;/a&gt; &lt;a href="http://goo.gl/9MWhN" target="_blank"&gt;http://goo.gl/9MWhN&lt;/a&gt;  Reme Le Hane&lt;/p&gt;</description><link>http://remelehane.tumblr.com/post/51182907799</link><guid>http://remelehane.tumblr.com/post/51182907799</guid><pubDate>Thu, 23 May 2013 19:30:08 -0400</pubDate><category>Valve news update</category></item><item><title>The Incredible Adventures of Van Helsing Update Released</title><description>&lt;p&gt;Updates to The Incredible Adventures of Van Helsing have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.&lt;/p&gt;

&lt;p&gt;Major changes include:&lt;/p&gt;

&lt;p&gt;The Incredible Adventures of Van Helsing v1.0.01&lt;/p&gt;

&lt;p&gt;Known issues:&lt;br/&gt;
- The multiplayer game still has some issues. Please use it with a character created for the multiplayer only because data loss may occur sometimes.&lt;/p&gt;

&lt;p&gt;Balance changes:&lt;br/&gt;
- The Blood Rabbit is a lot stronger now.&lt;br/&gt;
- The monsters in the Sewers around the Secret Lair are weaker now.&lt;br/&gt;
- The final wave of attackers in the Siege of the Secret Lair has been reduced in numbers.&lt;br/&gt;
- The price of some epic items has been modified.&lt;br/&gt;
- The shooting range of the Dreadknechts has been decreased&lt;/p&gt;

&lt;p&gt;Fixed bugs:&lt;br/&gt;
- Multiplayer&lt;br/&gt;
 Fixed an issue at &amp;#8220;Online character&amp;#8221; saving.&lt;br/&gt;
 A lot of crash/disconnect issues have been fixed.&lt;br/&gt;
 The ping column has been removed from the game list.&lt;/p&gt;

&lt;p&gt;- Fixed an issue with the audio volumes.&lt;br/&gt;
- Fixed an issue with Veteran Domovoys AI.&lt;br/&gt;
- Fixed an issue with the scrollbar in the Ink Gate window.&lt;br/&gt;
- The final boss will talk your head off - like he should do.&lt;br/&gt;
- The outro movie is played when the final boss has collapsed - not when he gets the killing blow.&lt;br/&gt;
- You could only select from the first 10 skills you&amp;#8217;ve learned even though there are 11 active skills. This has been fixed.&lt;br/&gt;
- Fixed crash on the Artifact Forge window.&lt;br/&gt;
- Fixed an issue with conversations in different resolutions.&lt;br/&gt;
- Localisation issues have been fixed in the German, Spanish, Hungarian and Portuguese language versions.&lt;br/&gt;
- Cloak appears properly on Van Helsing when the equipped item is changed.&lt;br/&gt;
- The area of the bridge detonation cutscene has been adjusted (it could be avoided)&lt;br/&gt;
- Fixed a bug with the customize button. (It didn&amp;#8217;t save your settings if you used online character.)&lt;/p&gt;

&lt;p&gt;New features:&lt;br/&gt;
- 2560x1080 and 6052x1200 resolutions are supported. &lt;a href="http://goo.gl/T7o90" target="_blank"&gt;http://goo.gl/T7o90&lt;/a&gt;  Reme Le Hane&lt;/p&gt;</description><link>http://remelehane.tumblr.com/post/51182907125</link><guid>http://remelehane.tumblr.com/post/51182907125</guid><pubDate>Thu, 23 May 2013 19:30:07 -0400</pubDate><category>Valve news update</category></item><item><title>Left 4 Dead 2 -Update</title><description>&lt;p&gt;Changes:&lt;br/&gt;
- Updated some mutations to remove instances of invalid weapons or enemies&lt;br/&gt;
- Fixed Cold Stream image in Campaign select menu&lt;br/&gt;
- Fixed possible insta-kill when shoving a jockey who is mid-leap&lt;/p&gt;

&lt;p&gt;c11m2&lt;br/&gt;
- Restore freezer door in co-op mode&lt;br/&gt;
- Restore crane lowering sound&lt;/p&gt;

&lt;p&gt;c9m2&lt;br/&gt;
- Break some barricaded doors so survivors can reach supplies&lt;br/&gt;
- Restore missing fire particle system&lt;br/&gt;
- Restore color correction for both Crash Course maps&lt;/p&gt;

&lt;p&gt;c8m1&lt;br/&gt;
- Fixed survivors facing the wrong direction after intro&lt;br/&gt;
- Restore alarm clock in downstairs bedroom for co-op mode&lt;/p&gt;

&lt;p&gt;c8m4&lt;br/&gt;
- Restore missing rain particle systems&lt;/p&gt;

&lt;p&gt;c8m5&lt;br/&gt;
- Restore some missing chopper pilot lines&lt;br/&gt;
- Move survivors out of view during the escape sequence &lt;a href="http://goo.gl/tHLo5" target="_blank"&gt;http://goo.gl/tHLo5&lt;/a&gt;  Reme Le Hane&lt;/p&gt;</description><link>http://remelehane.tumblr.com/post/51182904927</link><guid>http://remelehane.tumblr.com/post/51182904927</guid><pubDate>Thu, 23 May 2013 19:30:05 -0400</pubDate><category>Valve news update</category></item><item><title>Source Filmmaker 0.9.7.7 Released</title><description>&lt;p&gt;Source Filmmaker version 0.9.7.7 has been released. This update will be applied automatically when your Steam client is restarted. The major changes include:&lt;/p&gt;

&lt;p&gt; * Added Day Of Defeat Content Pack as optional DLC&lt;/p&gt;

&lt;p&gt; * Fixed Intel HD graphics chips not being detected as DX9-capable&lt;/p&gt;

&lt;p&gt; * Fixed issue with Python paths and Maya DMX export manager&lt;/p&gt;

&lt;p&gt; * Various vstBlendShapeUtils and vsBlendEditor bugfixes &lt;a href="http://goo.gl/NLI3k" target="_blank"&gt;http://goo.gl/NLI3k&lt;/a&gt;  Reme Le Hane&lt;/p&gt;</description><link>http://remelehane.tumblr.com/post/51178605183</link><guid>http://remelehane.tumblr.com/post/51178605183</guid><pubDate>Thu, 23 May 2013 18:30:07 -0400</pubDate><category>Valve news update</category></item><item><title>Resident Evil Revelations Update Released</title><description>&lt;p&gt;Update/Additions:&lt;br/&gt;
- 2560x1440 and 1440x900 screen resolution added.&lt;br/&gt;
- Aim Assist ON/OFF toggle added.&lt;br/&gt;
- Mouse Acceleration ON/OFF toggle added.&lt;/p&gt;

&lt;p&gt;Bug fix:&lt;br/&gt;
- 120Hz Refresh Rate setting not saving under certain circumstance. &lt;a href="http://goo.gl/0sji7" target="_blank"&gt;http://goo.gl/0sji7&lt;/a&gt;  Reme Le Hane&lt;/p&gt;</description><link>http://remelehane.tumblr.com/post/51178604670</link><guid>http://remelehane.tumblr.com/post/51178604670</guid><pubDate>Thu, 23 May 2013 18:30:06 -0400</pubDate><category>Valve news update</category></item><item><title>NVIDIA Co-Founders Receive Leadership Award from City Year Silicon Valley</title><description>&lt;p&gt;&lt;img src="http://blogs.nvidia.com/wp-content/uploads/2013/05/peekcityyear.png"/&gt;NVIDIA co-founders Jen-Hsun Huang and Chris last night received the annual Citizen Leadership Award from City Year San Jose/Silicon Valley, in a gala charity dinner that raised nearly $400,000 for the education-focused nonprofit. Decked out in their rarely-seen black tuxedos, Jen-Hsun, our CEO, and Chris, a senior vice president and NVIDIA Fellow, were honored for… &lt;a href="http://blogs.nvidia.com/2013/05/nvidia-co-founders-receive-leadership-award-from-city-year-silicon-valley/" target="_blank"&gt;Read More&lt;/a&gt; &lt;a href="http://goo.gl/9ftZn" target="_blank"&gt;http://goo.gl/9ftZn&lt;/a&gt;  Reme Le Hane&lt;/p&gt;</description><link>http://remelehane.tumblr.com/post/51175459655</link><guid>http://remelehane.tumblr.com/post/51175459655</guid><pubDate>Thu, 23 May 2013 17:46:48 -0400</pubDate><category>Corporate</category><category>CSR</category><category>NVIDIA</category></item><item><title>Inner Geek: Restoring My Father’s Meyers Aero Commander</title><description>&lt;p&gt;&lt;img src="http://blogs.nvidia.com/wp-content/uploads/2013/05/Mark-Young-inner-geek-web.jpg"/&gt;I’ve had the opportunity to contribute to the development of multibillion dollar GPUs in my role various engineering and management roles at NVIDIA. Helping to bring these complex chips to market is incredibly rewarding. And seeing what scientists do with them is awe inspiring. Yet, when I had the chance to work on a far… &lt;a href="http://blogs.nvidia.com/2013/05/inner-geek-restoring-my-fathers-meyers-aero-commander/" target="_blank"&gt;Read More&lt;/a&gt; &lt;a href="http://goo.gl/tN9bf" target="_blank"&gt;http://goo.gl/tN9bf&lt;/a&gt;  Reme Le Hane&lt;/p&gt;</description><link>http://remelehane.tumblr.com/post/51171990402</link><guid>http://remelehane.tumblr.com/post/51171990402</guid><pubDate>Thu, 23 May 2013 17:00:21 -0400</pubDate><category>Corporate</category><category>airplane restoration</category><category>Inner Geek</category></item><item><title>Deal of the week: Responsive parallax templates</title><description>&lt;p&gt;New Post has been published on Reme Le Hane - Front-end Web Developer&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;&lt;strong&gt;Deal of the week: Responsive parallax templates&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;img src="http://netdna.webdesignerdepot.com/uploads/2013/05/thumbnail22.jpg"/&gt;&lt;/p&gt;&lt;p&gt;&lt;img class="size-full wp-image-50963 alignleft" alt="thumbnail" src="http://netdna.webdesignerdepot.com/uploads/2013/05/thumbnail22.jpg" width="200" height="160" title="Deal of the week: Responsive parallax templates photo"/&gt;Most sites have too much information; users are overwhelmed as CEOs wax lyrical on everything from their favorite charity to the dimensions&lt;/p&gt;&lt;/blockquote&gt;&lt;br/&gt;&lt;a href="http://www.remelehane.co.za/deal-of-the-week-responsive-parallax-templates/" target="_blank"&gt;http://www.remelehane.co.za/deal-of-the-week-responsive-parallax-templates/&lt;/a&gt;</description><link>http://remelehane.tumblr.com/post/51171105410</link><guid>http://remelehane.tumblr.com/post/51171105410</guid><pubDate>Thu, 23 May 2013 15:15:08 -0400</pubDate><category>CSS3</category><category>Deals</category><category>Flashmint</category><category>HTML5</category><category>mightydeals</category><category>mightydeals.com</category><category>one page websites</category><category>parallax templates</category><category>Responsive Design</category><category>responsive templates</category><category>Templates</category><category>Web Development</category></item><item><title>Now Available - Skyward Collapse</title><description>&lt;p&gt;&lt;a href="http://store.steampowered.com/app/238890/" target="_blank"&gt;Skyward Collapse&lt;/a&gt; is Now Available on Steam and is 10% off for the first week of launch!&lt;/p&gt;

&lt;p&gt;How do you balance &amp;#8212; and indeed encourage &amp;#8212; a war between factions without letting either side obliterate the other? How do you rule over gods, creatures, and men who refuse to obey you? How do you build a landscape of villages when bandits and mythology are conspiring to tear it down? Skyward Collapse places you into the role of The Creator, and frees you to tackle these problems your own way. Brought to you by the developer of the modern strategy classic AI War: Fleet Command, Arcen&amp;#8217;s second full strategy title is equally unique (but far easier to learn): a turn-based 4x strategic god-game.&lt;/p&gt;

&lt;p&gt;&lt;a href="http://store.steampowered.com/app/238890/" target="_blank"&gt;&lt;img src="http://cdn.steampowered.com/v/gfx/apps/238890/capsule_467x181.jpg"/&gt;&lt;/a&gt; &lt;a href="http://goo.gl/eRQR2" target="_blank"&gt;http://goo.gl/eRQR2&lt;/a&gt;  Reme Le Hane&lt;/p&gt;</description><link>http://remelehane.tumblr.com/post/51161548618</link><guid>http://remelehane.tumblr.com/post/51161548618</guid><pubDate>Thu, 23 May 2013 14:27:51 -0400</pubDate><category>Valve news update</category></item><item><title>Daily Deal - Magic: The Gathering - Duels of the Planeswalkers 2013, 66% Off</title><description>&lt;p&gt;Today&amp;#8217;s Deal: Save 66% on &lt;a href="http://store.steampowered.com/app/97330" target="_blank"&gt;Magic: The Gathering - Duels of the Planeswalkers 2013&lt;/a&gt;!&lt;/p&gt;

&lt;p&gt;Look for the deals each day on the front page of Steam. Or follow us on &lt;a href="http://twitter.com/steam_games" target="_blank"&gt;twitter&lt;/a&gt; or &lt;a href="http://www.facebook.com/Steam" target="_blank"&gt;Facebook&lt;/a&gt; for instant notifications wherever you are!&lt;/p&gt;

&lt;p&gt;&lt;a href="http://store.steampowered.com/app/97330" target="_blank"&gt;&lt;img src="http://cdn.steampowered.com/v/gfx/apps/97330/capsule_467x181.jpg"/&gt;&lt;/a&gt; &lt;a href="http://goo.gl/cEx4b" target="_blank"&gt;http://goo.gl/cEx4b&lt;/a&gt;  Reme Le Hane&lt;/p&gt;</description><link>http://remelehane.tumblr.com/post/51161548038</link><guid>http://remelehane.tumblr.com/post/51161548038</guid><pubDate>Thu, 23 May 2013 14:27:50 -0400</pubDate><category>Valve news update</category></item><item><title>Weekend Deal - Chivalry: Medieval Warfare, 66% Off</title><description>&lt;p&gt;Save 66% on &lt;a href="http://store.steampowered.com/app/219640" target="_blank"&gt;Chivalry: Medieval Warfare&lt;/a&gt; as part of this week&amp;#8217;s Weekend Deal*!&lt;/p&gt;

&lt;p&gt;Besiege castles and raid villages in Chivalry: Medieval Warfare, a fast-paced medieval FPS (Slasher with a Multi-player online focus)&lt;/p&gt;

&lt;p&gt;Chivalry: Medieval Warfare is a first-person slasher with a focus on multi-player. Featuring competitive online combat that seeks to capture the experience of truly being on a medieval battlefield. Inspired from the intensity and epicness of swordfighting movies such as 300, Gladiator and Braveheart, Chivalry: Medieval Warfare aims to bring that experience to the hands of a gamer.&lt;/p&gt;

&lt;p&gt;*Offer ends Monday at 1:00 PM Pacific Time&lt;/p&gt;

&lt;p&gt;&lt;a href="http://store.steampowered.com/app/219640" target="_blank"&gt;&lt;img src="http://cdn.steampowered.com/v/gfx/apps/219640/capsule_467x181.jpg"/&gt;&lt;/a&gt; &lt;a href="http://goo.gl/MqXHw" target="_blank"&gt;http://goo.gl/MqXHw&lt;/a&gt;  Reme Le Hane&lt;/p&gt;</description><link>http://remelehane.tumblr.com/post/51161547351</link><guid>http://remelehane.tumblr.com/post/51161547351</guid><pubDate>Thu, 23 May 2013 14:27:49 -0400</pubDate><category>Valve news update</category></item><item><title>Pre-Purchase Now - PAYDAY 2</title><description>&lt;p&gt;Pre-Purchase &lt;a href="http://store.steampowered.com/app/218620/" target="_blank"&gt;PAYDAY 2&lt;/a&gt; on Steam now and receive access to the Loot Bag Pack when the game is released!&lt;/p&gt;

&lt;p&gt;The Bag includes the following in-game items:&lt;br/&gt;
• A unique red dot weapon sight available for use on all rifles and shotguns&lt;br/&gt;
• A unique Skull mask&lt;br/&gt;
• A unique mask pattern titled ”I LOVE OVERKILL”&lt;br/&gt;
• A unique color pattern consisting of the colors red and black&lt;br/&gt;
• A bundle of in-game cash.&lt;/p&gt;

&lt;p&gt;&lt;a href="http://store.steampowered.com/app/218620/" target="_blank"&gt;PAYDAY 2&lt;/a&gt; is an action-packed, four-player co-op shooter that once again lets gamers don the masks of the original PAYDAY crew - Dallas, Hoxton, Wolf and Chains - as they descend on Washington DC for an epic crime spree.&lt;/p&gt;

&lt;p&gt;The new CRIMENET network offers a huge range of dynamic contracts, and players are free to choose anything from small-time convenience store hits or kidnappings, to big league cyber-crime or emptying out major bank vaults for that epic PAYDAY. While in DC, why not participate in the local community, and run a few political errands?&lt;/p&gt;

&lt;p&gt;&lt;a href="http://store.steampowered.com/app/218620/" target="_blank"&gt;&lt;img src="http://storefront.steampowered.com/v/gfx/apps/218620/header.jpg"/&gt;&lt;/a&gt; &lt;a href="http://goo.gl/nmGAc" target="_blank"&gt;http://goo.gl/nmGAc&lt;/a&gt;  Reme Le Hane&lt;/p&gt;</description><link>http://remelehane.tumblr.com/post/51151734292</link><guid>http://remelehane.tumblr.com/post/51151734292</guid><pubDate>Thu, 23 May 2013 11:26:33 -0400</pubDate><category>Valve news update</category></item><item><title>You Need A Budget 4 Update Released</title><description>&lt;p&gt;We&amp;#8217;ve updated the new-user walkthroughs and added some additional currencies. We&amp;#8217;ve also fixed a lot of bugs and made a number of improvements.&lt;/p&gt;

&lt;p&gt;Full list of changes:&lt;/p&gt;

&lt;p&gt;*NEW*&lt;/p&gt;

&lt;p&gt;- Full Screen mode is now supported on Macs (for OS X Lion and above) On Mac Retina displays, text is now displayed in beautiful high resolution.&lt;br/&gt;
- Added Credit Card Payments Tutorial.&lt;br/&gt;
- Added Credit Card Basics Tutorial.&lt;br/&gt;
- Added Getting Started Tutorial.&lt;br/&gt;
- New Walkthrough/Tutorials design. The walkthroughs can now be launched on demand from the Help Menu.&lt;br/&gt;
- Added an option to skip an account when importing from multiple accounts in the one file. You can choose this from the account list dropdown.&lt;br/&gt;
- Hitting Enter now starts editing the selected transaction (F2 also begins editing).&lt;br/&gt;
- Added Income for given month search item (e.g. &amp;#8220;Income: April 2013&amp;#8221; in the register search bar) CSV imports now detect duplicates and match with other imported transactions.&lt;br/&gt;
- Added Sri Lankan Rupee Currency&lt;br/&gt;
- On the Mac, the app icon now supports retina displays.&lt;br/&gt;
- The icon used for YNAB documents is now different from the application icon.&lt;br/&gt;
- Added Ghanaian Cedi currency&lt;br/&gt;
- Added Nigerian Naira currency&lt;br/&gt;
- Added Haitian Gourde currency&lt;br/&gt;
- Added Mauritius Rupee currency&lt;br/&gt;
- Added CFP Franc currency&lt;br/&gt;
- Added Netherlands Antilles Guilder currency&lt;/p&gt;

&lt;p&gt;*BETTER*&lt;/p&gt;

&lt;p&gt;- Removed some mentions of the word &amp;#8216;YNAB&amp;#8217; in some of the main menu items.&lt;br/&gt;
- Payees added by the bank are removed if they aren&amp;#8217;t being used anymore.&lt;br/&gt;
- This will keep the payee list cleaner.&lt;br/&gt;
- On Macs, if an update is available or is being downloaded, the update window will be shown if you click on the YNAB icon in the dock.&lt;br/&gt;
- Previously it would remain hidden behind the main YNAB Window You now have to specifically choose which account type to use when creating a account. This prevents issues down the line when working with credit cards.&lt;br/&gt;
- Improved the way certain rare file errors are handled.&lt;br/&gt;
- Creating an adjustment transaction to a debt account will now create a pre-ynab debt category if necessary.&lt;br/&gt;
- Entering a starting balance transaction of 0 will still create a pre-ynab debt category for debt accounts. That way, if you later change the amount of the transaction manually, it&amp;#8217;s still categorized correctly.&lt;br/&gt;
- If a budget in Dropbox can&amp;#8217;t be loaded, a button is displayed that links to a support article explaining how to fix the error.&lt;br/&gt;
- Clicking on the empty search box expands it so you have more room to enter your search.&lt;br/&gt;
- Long payee and category name now truncate and show the full name on mouse-over when viewing the transaction list on the reports.&lt;br/&gt;
- Viewing income transactions from the budget screen now shows all relevant income transactions on the account view.&lt;br/&gt;
- Adding space before Ft in Hungarian Florint Crash reports can now be sent even if YNAB is not running in diagnostics mode.&lt;br/&gt;
- Changed Russian Ruble ISO code to RUB&lt;br/&gt;
- Filtering by date now disables the reconciled transaction filter, this means you will always see all transactions that meet the date filter and search criteria&lt;/p&gt;

&lt;p&gt;*FIXED*&lt;/p&gt;

&lt;p&gt;- On a Mac, the application could crash if there was a secondary window open when the app restarted itself.&lt;br/&gt;
- Switching budgets will no longer cause the register to forget its column widths.&lt;br/&gt;
- The All Accounts view will no longer show the old categories for accounts that were on budget and then made off budget.&lt;br/&gt;
- Fixed a bug that could cause the loading screen to be shown forever if an error happened the first time it was attempting to create the budget.&lt;br/&gt;
- Fixed a bug that could cause YNAB to create an empty budget folder for a budget that was previously opened if the YNAB folder was moved out from under it.&lt;br/&gt;
- Transfer payees to deleted accounts are now deleted on startup. These could cause a crash when attempting a rename or combine to remove them from the payee settings screen We no longer allow WiFi sync if you don&amp;#8217;t have any accounts in your budget, preventing a rare crash.&lt;br/&gt;
- Saved report settings now recalculate the date range correctly when reopening YNAB.&lt;br/&gt;
- Clicking away from an empty search box no longer clears the date filter.&lt;br/&gt;
- Changes to income amounts now force a refresh in the Net Worth report.&lt;br/&gt;
- The Register now correctly remembers the column widths for accounts.&lt;br/&gt;
- When switching between higher and lower screen sizes, the widths of the columns are proportionally adjusted to maintain the size ratios between columns.&lt;br/&gt;
- On-budget transfers now force a refresh in the Net Worth report.&lt;br/&gt;
- Changing the account while editing a transaction on the All Accounts view now updates the payee dropdown options correctly.&lt;br/&gt;
- Viewing all transactions in the account view from a report now sets the date filter correctly Deleting transactions no longer resets the register sort.&lt;br/&gt;
- Approving transactions no longer resets the register sort.&lt;br/&gt;
- The approve selected transactions popup no longer cuts off the word &amp;#8216;transactions&amp;#8217; when a large number of transactions are selected The selected transaction header checkbox now has the correct value no matter how the selection changes.&lt;br/&gt;
- Clearing a matched transaction now removes the imported payee if it is not used anywhere else.&lt;br/&gt;
- On the Mac, paths with spaces weren&amp;#8217;t browsed correctly. It would just drop you in the Documents folder instead Clicking on the error icon while editing a categorised transaction now allows you to remove the budget category as expected.&lt;br/&gt;
- Leaving the trial version of YNAB open for several days no longer prevents you continuing the trial without having to restart YNAB.&lt;br/&gt;
- The transaction list shown by clicking on the Total row in the Spend By Category report now filters out portions of split transactions that aren&amp;#8217;t included in the total.&lt;br/&gt;
- The Import button now works again after an import fails because there are no transactions or accounts to import.&lt;/p&gt;

&lt;p&gt;&lt;a href="http://store.steampowered.com/app/227320/" target="_blank"&gt;&lt;img src="http://storefront.steampowered.com/v/gfx/apps/227320/capsule_231x87.jpg"/&gt;&lt;/a&gt; &lt;a href="http://goo.gl/Le48T" target="_blank"&gt;http://goo.gl/Le48T&lt;/a&gt;  Reme Le Hane&lt;/p&gt;</description><link>http://remelehane.tumblr.com/post/51151734737</link><guid>http://remelehane.tumblr.com/post/51151734737</guid><pubDate>Thu, 23 May 2013 11:26:33 -0400</pubDate><category>Valve news update</category></item><item><title>Flat UI Kit (free download!)</title><description>&lt;p&gt;New Post has been published on Reme Le Hane - Front-end Web Developer&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;&lt;strong&gt;Flat UI Kit (free download!)&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;img src="http://netdna.webdesignerdepot.com/uploads/2013/05/thumb8.jpg"/&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://netdna.webdesignerdepot.com/uploads/2013/05/thumb8.jpg" target="_blank"&gt;&lt;img class="alignleft size-full wp-image-50902" alt="thumb" src="http://netdna.webdesignerdepot.com/uploads/2013/05/thumb8.jpg" width="200" height="160" title="Flat UI Kit (free download!) photo"/&gt;&lt;/a&gt;Trends start everyday: an idea is adopted, passed on and before you know it it’s being discussed on design blogs. However, most trends vanish as quickly as t&lt;/p&gt;&lt;/blockquote&gt;&lt;br/&gt;&lt;a href="http://www.remelehane.co.za/flat-ui-kit-free-download/" target="_blank"&gt;http://www.remelehane.co.za/flat-ui-kit-free-download/&lt;/a&gt;</description><link>http://remelehane.tumblr.com/post/51156006536</link><guid>http://remelehane.tumblr.com/post/51156006536</guid><pubDate>Thu, 23 May 2013 10:15:48 -0400</pubDate><category>Design</category><category>Flat Design</category><category>flat ui</category><category>free download</category><category>free flat ui kit set</category><category>freepik</category><category>freepik.com</category><category>icons</category><category>ui kit</category><category>User Interface</category><category>Web Development</category></item><item><title>Simpler, Faster, Better: GeForce Experience Out of Beta, With Millions of Users</title><description>&lt;p&gt;&lt;img src="http://blogs.nvidia.com/wp-content/uploads/2013/05/keystonegamer1.jpg"/&gt;GeForce Experience is moving out of beta and into its first production release. Download GeForce Experience here. Or, install it as part of our latest GeForce 320.18 Game Ready driver, also released today. GeForce experience arrives just in time for the release of our flagship GPU, GeForce GTX 780. We designed GeForce Experience to help… &lt;a href="http://blogs.nvidia.com/2013/05/geforce-experience-out-of-beta/" target="_blank"&gt;Read More&lt;/a&gt; &lt;a href="http://goo.gl/WXQkA" target="_blank"&gt;http://goo.gl/WXQkA&lt;/a&gt;  Reme Le Hane&lt;/p&gt;</description><link>http://remelehane.tumblr.com/post/51145342635</link><guid>http://remelehane.tumblr.com/post/51145342635</guid><pubDate>Thu, 23 May 2013 09:01:05 -0400</pubDate><category>Corporate</category><category>Gaming</category><category>GeForce</category></item><item><title>Tomb Raider Update Released</title><description>&lt;p&gt;We have just made public a new version of the PC version of Tomb Raider, build 1.01.748.0. This patch will be applied by Steam automatically when you next start the game. If your game does not update, please restart the Steam client.&lt;/p&gt;

&lt;p&gt;New fixes in 748.0:&lt;/p&gt;

&lt;p&gt;- Fixed problem with Mountaineer, Sure-Shot, and Demolition outfits not properly unlocking when no other DLC is installed.&lt;br/&gt;
- Fixed TressFX Hair not being able to be turned on, on some machines, when using AMD Eyefinity or NVIDIA Surround.&lt;br/&gt;
- Significant performance improvements in CPU limited areas, for example in Shanty Town. (This is the same fix we have previously exposed to users on forums with the MulticoreFlushMode registry key).&lt;br/&gt;
- Fixed water polygons randomly disappearing on Intel graphics hardware.&lt;br/&gt;
- Fix problem with English VO setting when playing in Japanese not properly being remembered after a restart.&lt;br/&gt;
- Minor UI improvements.&lt;/p&gt;

&lt;p&gt;While we expect this patch to be an improvement for everyone, if you do have trouble with this patch and prefer to stay on the old version we made a Beta available on Steam, Build743.0, that can be used to switch back to the previous version. Please note however that you may not be able to play multiplayer with people that do not share your version.&lt;/p&gt;

&lt;p&gt;Players on NVIDIA hardware we recommend using the 320.0 BETA or more recent drivers, which contain several driver fixes related to Tomb Raider.&lt;/p&gt;

&lt;p&gt;We will keep monitoring for feedback and will release further patches as it seems required. We always welcome your feedback!&lt;/p&gt;

&lt;p&gt;&lt;a href="http://store.steampowered.com/app/203160/" target="_blank"&gt;&lt;img src="http://storefront.steampowered.com/v/gfx/apps/203160/capsule_231x87.jpg"/&gt;&lt;/a&gt; &lt;a href="http://goo.gl/RQdwH" target="_blank"&gt;http://goo.gl/RQdwH&lt;/a&gt;  Reme Le Hane&lt;/p&gt;</description><link>http://remelehane.tumblr.com/post/51139984540</link><guid>http://remelehane.tumblr.com/post/51139984540</guid><pubDate>Thu, 23 May 2013 06:23:04 -0400</pubDate><category>Valve news update</category></item></channel></rss>
